

After the player is teleported into the outer ring, they will have to find a way through to the inner ring where the rifts leading to the runecrafting altars are located. The interior of the Abyss is roughly circular, with an 'inner' and 'outer' ring. This causes a risk of being attacked by the occasional player killer, though with quick reactions their attacks are often avoidable. Perhaps the most dangerous aspect of using the Abyss is the fact that players have to travel through part of the low-level Wilderness to reach the Mage of Zamorak, who teleports the player to the Abyss. Due to a recent update, it is now allowed. Previously, the dwarf multicannon could not be used here. Aside from the abyssal monsters inhabiting it, using the Abyss is also dangerous because players who enter the Abyss (without wearing an Abyssal bracelet) will be immediately given a skull and have their Prayer points drained to 0.

In appearance, it seems to be oddly organic, with eyes, boils, and strange-looking tendrils. The Abyss consists of two rings: a dangerous outer ring in a multiway combat zone and a safe inner ring with rifts leading to the Runecrafting altars. The Abyss is a special region that requires completion of Enter the Abyss and provides access to all the Runecrafting altars without the need for a talisman, with the exception of astral runes and wrath runes. All information on mechanics and strategy will be on this page.
